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Beginning Game Development for VB and C# Programmers |
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description |
This is an introductory series
on game programming using the Microsoft .NET Framework and
managed Direct X 9.0. |
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get resources -> |
see links below |
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environment |
Visual Studio 2005 |
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language
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Visual Basic, C# |
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namespace |
System.Windows.Forms, System.Drawing |
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tags |
game, programming, DirectX |
Beginning Game Development: Part I – Introduction
"This series as aimed at beginning
programmers who are interested in developing a game for their own
use with the .NET Framework and DirectX. The goal of this series is
to have fun creating a game and learn game development and DirectX
along the way."
Beginning Game Development- Part II - Introduction to DirectX"DirectX
is a multimedia API that provides a standard interface to interact
with graphics and sound cards, input devices and more. Without this
standard set of APIs you would have to write different code for each
combination of graphics and sound cards and for each type of
keyboard, mouse and joystick. DirectX abstracts us from the specific
hardware and translates a common set of instructions into the
hardware specific commands."
Beginning Game Development- Part III - DirectX II
"In this article we are going to cover
some of the more advanced DirectX principles such as transforms,
matrices, culling and clipping."
Beginning Game Development- Part IV - DirectInput
"This article covers the input device
portion of DirectX, called DirectInput."
Beginning Game Development- Part V - Adding Units
"In this article we are going to add
3D objects to the game using predefined mesh files and implement
some simple culling."
Beginning Game Development- Part VI - Lights, Materials and Terrain
"I am going to cover Lights and
Materials and give a very basic introduction to terrain building in
this article, and go into more depth about terrain building and
collision detection in the next article."
Beginning Game Development- Part VII –Terrain and Collision
Detection"In this article, we are going to refine the way the
terrain looks and start incorporating it into our game."
Beginning Game Development- Part VIII - DirectSound
"Now we are going to look at another
facet of DirectX, the ability to control sound devices. This
capability is found in the DirectSound and AudioVideoPlayback
namespaces."
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